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Discard: to play a card from your hand on top of the discard pile, signaling the end of a turn. Gin rummy: a popular version of rummy played with two people. Often confused with traditional rummy. Go out: To get rid of the last card in your hand, to win and end a round. Go rummy: Going out in a single turn by melding or laying off an entire hand. To play online rummy game, you would want to get all kinds of variants for the game that cater to your needs and improve your chances to win some handsome cash. For instance, our pools, points, and deals variants make the excitement level peak as you move from one rummy game to another. Download the rummy app on the mobile and play it on the go. Play Free Rummy with your friends scattered worldwide. Relish the days of togetherness digitally, and earn free Paytm Cash with Rummy Circle. Here’s how: Get Rs.1000/- bonus through Rummy Circle Refer & Earn. Accessible across rummy circle website and app. 100 on every Rs. 350 game played by the other person. Are you a huge fan of Rummy and want to earn money online by playing the game? If that is the case, then we have some great news for you! RummyCulture offers a wide range of cash rummy games that you can play anytime, anywhere. About Rummy Culture. RummyCulture is one of the most-loved and fastest-growing rummy platforms in India.

Across All Rummy Platforms in India

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What do we have on offer for Online Rummy Player?

Not just wide range of games but we have a lot more on platter.

  • Variety of Contests

    Striving to offer a world-class rummy experience to our users, we have Practice Contests, Tournaments, Cash Contests and Play with Friends on offer.

  • Responsible Gaming with High Security

    We have a secure deposit process along with a strict fair play policy to make this game of rummy an equal opportunity for all the players.

  • Refer & Earn

    To make gaming more interesting on MyTeamRummy platform, we are bringing to you the “Refer and Earn” feature. Invite friends to challenge for a game of rummy & earn Referral Bonus.

Play Rummy Online on MyTeamRummy

With 13-card Rummy being a one of the most popular Indian Rummy Games, the MyTeamRummy Platform strives to bring all the fun and excitement of the game at your fingertips with amazing graphics and an ease-of-use. To play rummy online, all you need is to install the MyTeamRummy app on your preferred device, register with the platform and win real money.

Fair Play, user information security, fast processing and entertainment are the key objectives we look forward to delivering to our users. Incorporating the latest technologies to make the to & fro transactions on the platform secure, to equal opportunities to every user of ours.

What Rummy Variants do MyTeamRummy Offer?

As a part of 4 major types of contests, the MyTeamRummy platform offers 4 variants of 13-card rummy game to its users. The rummy variants offered on MyTeamRummy are:

Play for points with an already defined rupee value. Play to make a declaration with a ‘0’ point score, and the player who makes a valid declaration wins the game.

The players in pool rummy are required to pay a fixed entry fee amount which makes up to the total winning prize money. Any player in the game is eliminated as it reaches maximum points pool, i.e. 101 or 201.

In Deals Rummy, the players on the table are given an equal number of chips to play a predefined number of rounds. At the end of every round, the player making a valid declaration gets all the chips, and the player with maximum chips after the pre-defined number of rounds is over becomes the winner.

The Raise Rummy is played quite similarly to Points Rummy, just the point value increases after regular intervals. The point value is raised till a pre-decided value with the next value shown beside the current value above the table.

How is MyTeamRummy Safe?

Fair Play: We at MyTeamRummy believe in offering equal winning opportunities to all the users of the platform. Also, we have a strict Fair Play policy to guide frauds.

Responsible Gaming: Responsible gaming is one of the key features of MyTeamRummy, encouraging all the users to play responsibly and in a planned manner.

Legal to Play: MyTeamRummy is offered as a game of Skills that falls under the legal guidelines set by the government of India.

Payment & Information Security: We consider user security to be our prime responsibility thus, our technologies do not save any user information.

FAQ's

  • Rummy game is a very wide network with a lot of rummy versions being known around the world. However, the most popular rummy version in India is the 13-card rummy game which comprises 4 variants. We at MyTeamRummy focus on offering Indian rummy on the platform with all of its four variants defined as Pool Rummy, Points Rummy, Deals Rummy and Raise Rummy.

  • Yes, online rummy games are completely safe with MyTeamRummy. We are highly concerned about maintaining the privacy and safety of our users; thus, we use safe payment gateways, encourage responsible gaming among the users and do not save any user information.

  • Yes. As per the guidelines from the government of India, online rummy game is considered to be a Game of Skills which is recognized to be legal as per the jurisdiction. Thus, the online 13-card rummy games offered by MyTeamRummy is completely legal.

  • Online rummy games on MyTeamRummy can be played between 2, 4 or 6 players depending upon the choice of the player.

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Ultimate Guide to Rummy (aka 'Rum')

Rummy is one of the most popular classic card games in the world. Often referred to as 'basic rummy” or 'traditional rummy,” or just 'Rum,' it's easy to learn and play once you get the hang of it. Though it's a simple game, playing rummy is exciting and there's a decent amount of skill involved.

How to Play Rummy: Rules & More

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Rummy is played with 2-6 players. It is played with a standard 52-card deck and aces are low.

PlayingDealing

Players take turns dealing when playing a two-player game. When playing with three or more players, whose turn it is to deal rotates clockwise every round. The player who deals first is chosen at random and how many cards dealt to each player depends on the total number of players.

  • 2 players: 10 cards each
  • 3-4 players: 7 cards each
  • 5-6 players: 6 cards each

The dealer deals cards one by one then begins the discard pile by placing the following card face-up in the middle of the table. The dealer then places the rest of the deck face down next to it, forming the stock. Players then are permitted to look at their cards and sort them.

Goal

The goal of Rummy is simple: get rid of all your cards first.

Players can rid their hand of cards in three ways: they can meld, lay off, and discard.

  • To meld, a player takes multiple cards from his or her hand and places them face-up on the table. That combination of cards then stays there. Melding is the quickest way to get rid of cards.
  • Sets (sometimes called groups or books) and runs (sometimes called sequences) are the two valid types of melds in Rummy.
  • A set, book or group is 3 or 4 same-ranking cards.
    • Example: 10 of spades, 10 of diamonds and 10 of hearts
    • Example: 6 of clubs, 6 of spades, 6 of diamonds, and 6 of hearts
  • A run or sequence is 3+ consecutive cards of a matching suit. Consecutive cards of different suits do not constitute a valid sequence.
    • Example: 3 of spades, 4 of spades, and 5 of spades
    • Example: 9 of hearts, 10 of hearts, Jack of hearts, and Queen of hearts.
  • To lay off, add cards in your hand to already-existing melds.
    • Example: To a set of a 10 of spades, 10 of diamonds and 10 of hearts, a player could add a 10 of clubs.
    • Example: To a run of a 3 of spades, 4 of spades, and 5 of spades, a player could add a 2 of spades to the beginning or a 6 of spades to the end.
  • However, players may not rearrange any melds as they lay off.
    • Example: If a set of the 6 of clubs, 6 of spades, 6 of diamonds, and 6 of hearts and a run of the 3 of spades, 4 of spades, and 5 of spades are both on the table, a player couldn't move the 6 of spades from the set to the run in order to lay down a 7 of spades.
  • To discard, put one of your cards in your hand face-up on the discard pile. Players signal the end of every turn by getting rid of a card in this way.
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Once a player has laid down all of his or her cards, the other player's cards are totaled up and added to the previous round's total. The rounds continue in this manner until one player reaches or goes over a target score and the rummy game is over. Then, the player with the lowest score wins.

Play

Players take turns, rotating clockwise, starting with the person to the left of the dealer. In a two-player game, players alternate turns.

Each turn includes the following, in this order:

  1. Drawing. Each player must start his or her turn by adding a card to his or her hand. Players can choose to take the first card from the discard pile or the stock pile.
  2. Melding. After beginning his or her turn by drawing a card, a player may lay a valid set or run down if he or she has one. Players can only put down one meld per turn (see Variations of Play). (Melding is optional)
  3. Laying off. After melding, players can add on to runs or sets already melded by any player. Players can lay off as many cards per turn as they'd like. Laying off is optional as well.
  4. Discarding. To signal that his or her turn is over, a player must discard a card from his or her hand to the discard pile. If a player picked up the card from the discard pile at the beginning of his or her turn, that player may not discard the same card in the same turn.

When the stock runs out, the discard pile is shuffled, turned face-down and the top card is turned face up next to it. Play continues. (See Variations of Play for alternate practices)

The round immediately ends when a player gets rid of all cards in his or her hand, or 'goes out.” That player wins the round.

ScoringMoney

Once the round ends with a player going out, total up the other players' cards as follows:

  • Kings, Queens, Jacks, and 10s: 10 points
  • Number cards: face value
  • Aces: 1 point

The total value of the cards left in each losing player's hand is recorded and added to the previous round's total. The points are penalty points.

When any player reaches a previously agreed upon target score (often 100), the player with the lowest score wins. (See Variations of Play for other scoring options)

Strategy

Here are some tips and tricks for how to win Rummy:

  • Get rid of face cards and other high-value cards. If you can, do so early on in the game. If not, at least do so towards the end when you notice that your opponent is about to run out of cards. This means you'll run your own score up less.
  • Mathematically, it's easier to make a run than it is to get 3 of a kind. So if you're forced to discard either a card that could later form a run or one that could be part of a set, it's better to discard one that could later form a set.
  • Pay attention to what your opponent does. If he or she grabs a 10 of spades from the deck, you can bet that they probably either have a 10 already or are trying to complete a run of spades. Do your best to block them from getting rid of their cards!
  • Keep in mind that a run can have more than 3 cards in a row. Sometimes, the best way to get rid of cards fast is to form a 5- or 6-card run.

These are just the basics. For more in depth strategy of Rummy, check out White Knuckle.

Variations of Rummy

Looking to mix things up a bit? Here are some alternative house rules you can use. Be sure to discuss and decide upon any variations among fellow players before starting a game.

Set Number of Rounds

Instead of playing to a target score, players can decide to play to a set number of rounds. In this case, the player with the least amount of points after the set number of hands is the winner.

More than One Meld

Some play that players are allowed to lay down any number of melds during each turn. This is a very common variation; be sure that all players are on the same page about how many melds can be played during each turn before beginning a game.

Many also give a player bonus points if he or she goes out in one turn or 'going rummy,” as they call it. When a player 'goes rummy,' the hand's score is doubled.

Laying Off Before Melding

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Some don't allow a player to lay off cards until he or she has laid down a meld. This is also a very common variation.

Aces High

The standard rules dictate that aces are only low. Hence, a run of Ace, 2, 3 would count, but a run of Queen, King, Ace wouldn't. Some let aces count as either low or high. When this rule is implemented, aces count for 15 points rather than 1 point, since they're more useful.

Even when this rule is implemented, aces can't be both high and low at the same time, such as in a King, Ace, 2 run. (Some allow these sort of runs, but it's rare)

Jokers

Standard Rummy doesn't use jokers. Some play that jokers can be used as wild cards that can replace any other card to form sets and sequences. When this rule is implemented, jokers are valued at 15 points and can be used by other players once they're on the table.

Discard Last

Some require players to discard a card even at the end of their last turn. Playing with this rule, a player wouldn't be permitted to meld or lay off all of his or her cards since he or she couldn't finish by discarding one.

Reusing Discard Pile

In old rummy rules, the discard pile isn't supposed to be shuffled before being reused as stock. However, this version of play isn't very fair because without a shuffle, any player who can memorize the discarded cards in order will have a clear advantage. Due to this, most card game books now recommend shuffling the pile before continuing play.

In both instances, using the discard pile as new stock over and over has other disadvantages. If each player hoards cards that other players want, each player could draw from the pile and discard the card he or she just drew. Theoretically, this sort of game could go on forever. To avoid that sort of repetition, players might consider limiting how many times they reshuffle the discard pile per round.

The discard pile is never reused In a variation of rummy called block rummy. Once the stock pile runs out, the game is over and all players score their remaining cards.

Scoring

In a common variation of traditional rummy, only the winner scores points after each round. The winner then gets the total number of points from all the cards in the hands of the losing players. When playing this way, the game still ends once a player reaches a target score. The player who reaches it wins the game.

Others play that the winner wins real cash from the losers according to how many points they each have in his or her hand. When playing this way, the game would end after an agreed-upon number of rounds instead of once a certain score is reached.

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Glossary of Terms

Block rummy: a variation of rummy in which the discard pile is never reused

Book: 3 or 4 same-ranking cards. Example: 10 of spades, 10 of diamonds and 10 of hearts. One of two types of melds in rummy. Also called a group or set.

Discard: to play a card from your hand on top of the discard pile, signaling the end of a turn.

Gin rummy: a popular version of rummy played with two people. Often confused with traditional rummy.

Go out: To get rid of the last card in your hand, to win and end a round

Go rummy: Going out in a single turn by melding or laying off an entire hand.

Group: 3 or 4 same-ranking cards. Example: 10 of spades, 10 of diamonds and 10 of hearts. One of two types of melds in Rummy. Also called a book or set.

Indian rummy: a popular version of rummy from India played with two decks and wild cards.

Lay off: to add one or more cards from your hand to an already-existing meld

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Meld: to place multiple cards from your hand face-up on the table. There are two types of acceptable melds in rummy: sets (also called books and groups) and runs (also called sequences).

Rummy 500: a popular version of rummy in which players play to 500 and score according to cards showing and cards in hand

Run: 3+ consecutive cards of a matching suit. Example: 3 of spades, 4 of spades, and 5 of spades. Also called a sequence.

Sequence: 3+ consecutive cards of a matching suit. Example: 3 of spades, 4 of spades, and 5 of spades. Also called a run.

Set: 3 or 4 same-ranking cards. Example: 10 of spades, 10 of diamonds and 10 of hearts. One of two types of melds in Rummy. Also called a book or group.

Stock: the face-down pile from which players can draw a card at the beginning of each turn

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If you get bored here, we have plenty of other games to play! Maybe go play the card game hearts or the card game spades or the card game solitaire!